Friday, 21 September 2012

Space, the final frontier

We venture up to the top of the tower to ring the dragon bell. The dragon flutters down obediently to be culled. The dragon's eye opens up another transporter and Dunban asks if I'm sure I want to progress. I choose not to so I can go after some more plunder.

Warping back to Satorl Marsh I find some Ferises and Quadwings to plunder. I now have the right parts for Replica Monado 1 so I head to Vanea for the weapon. It's a monado with marginally better attack power range; almost worth the effort.

Having reached level 79 and made sure all my team's equipment was up to scratch I headed to the transporter. Everything goes a bit surreal.

Running through space we have to kill off a few spirit faced Mechon. They are not a significant challenge. Finally we reach Zanza.

I charge in with my trusty team of Shulk, Sharla & Dunban. We seem to be able to do decent amounts of damage so his level of ??? can't be all that high! I get plenty of useful visions (which now require a B push to activate) so am able to defend his worst attacks. There are a couple of extra guardians which spooked me at first but in the end I simply ignored them to focus on the prize.

The battle splits into 3 rounds with the option to reconfigure the party in between each, I decline the offer. Zanza looks more impressive with each round but his attacks are still preventable with the help of more visions.

Eventually he is defeated and we discover the truth. Cheesy ending rolls.

Level: 80
Duration: 78h 40m
Story: Complete

The new game start where you have to select the 200 or so items you want to take with you is very slow and annoying. I'm sure they could have done that better.