Friday, 15 June 2012

Satorl Marsh

After sending Xord into the ether river we wander back to the Central Pit. We find the freight elevator and discover it wasn't quite that simple. Xord returns for an encore but this time weaker and apparently lacking any arts. Once despatched we head outside.

Metal Face is back with a squad of Xord-model Mechon. It looks like we're done for but then Dunban and Dickson arrive to save the day. Only they're not all that good and it looks like we're done for again. Then a bird saves the day and Metal Face makes a run for it. Dunban officially joins the party, but doesn't seem all that useful.

We head for the Bionis waist and the Satorl Marsh. It's very pretty at night. We meet some Nopon merchants for some trade goodness.

At the end of Satorl Marsh is a tower in a lake. At this point all the minor characters scarper, with a hint that all might not be as we're being told.

In order to progress we need to recover 4 Radiants. Strangely each of these Radiants are situated next to some tough creatures. Once the Radiants are safely gathered the Satorl Guardian needs to be despatched. It's like this was a test or something.

We climb the tower (because the lift is broken) and enter the Bionis.


Duration: 19h 30m
Level: 30
Party: Shulk, Reyn, Sharla, Dunban
Location: Inside the Bionis